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145.7

Unpowered as it is, the machine sits in deep slumber, unable to budge or perform its duties. Although you really don’t have time to mess with ancient machines, a part of you can’t help but wonder what would happen if you linked the machine to some of the external power sources you carry with you.

Rangers Choose

A) We should power it up. Discard from the Slumbering Foreman until it has 1 fewer than its threshold. (Add power tokens to the Slumbering Foreman to reactivate it, then clear it with to proceed.)

B) More pressing matters have come up. Discard the Slumbering Foreman. Each Ranger soothes 2 fatigue.