1.116
READ AN ENTRY BASED ON HOW MANY ERRORS ARE ON ASSEMBLY REQUIRED:
0-1 Errors
You weld the final adapter into place, and as the last tendril of smoke clears, you look over your work with pride. Lunn would be impressed. You’ve fulfilled your promise and repaired his custom-made door opener. You might even go so far as to say that you’ve even improved on it a bit!
Gain the Lunn's Door Opener reward. Each Ranger may search their deck or hand for a card to swap for one copy of the Lunn's Door Opener reward (this counts as swapping in a reward card as described on page 31 of the rulebook).
2-3 Errors
When you accidentally melted one of the adapters, you were certain that you’d need to head back into the depths to find more. Fortunately, however, you were able to cobble together a functional whole using the extras you had on hand. You hold your breath as you check the flow of power into Lunn’s device. With a crackling sound, golden sparks leap from the connectors. Then, after a moment, it hums pleasantly. Lunn’s door opener is fully functional once again.
Gain the Lunn's Door Opener reward. Each Ranger may suffer 2 fatigue to swap a card in their hand for one copy of the Lunn's Door Opener reward (this counts as swapping in a reward card as described on page 31 of the rulebook).
4+ Errors
Hours of labor leave you just about to throw up your hands in frustration, but eventually you work through the cuts on your fingers, bruises on your hands, and a couple of minor electrocutions to force-fit the adapters into place. You check the flow of power into the device, and even though tiny arcs of energy leap from it in places, you’re reasonably certain that it’s not going to explode. Lunn’s door opener is functional once again.
Gain the Lunn's Door Opener reward. Each Ranger suffers 2 fatigue.
» Continue reading:
Now that you have a way to open the Locked Passage, you’ll be able to reach new areas within the arcology.
Complete the ASSEMBLY REQUIRED mission. Write REPAIRED AN INVENTION on the campaign tracker.