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58.4 (LOA)

You explain to Al Grim, who is busy coordinating the expedition's supplies, that you’ve been sent by Elder Thrush to meet up with Silaro Mako and the rest of the expedition. He nods.

“Most of the expeditionary team is still here in the threshold, as you can see, including yours truly,” he says. “Silaro left with an advance team not but two days past. He could barely contain his excitement when the Elders approved his petition. He almost ran off without so much as a rope or a candle!” He chuckles to himself. “Come with me,” he says.

Al Grim leads you to an area deeper within the threshold, where suspended orbs of light are all that chase away the encroaching darkness. He looks you up and down for a moment, opens a crate, and begins handing you supplies.

“You look to be well-equipped, but traversing the arcology isn’t the same as patrolling the Valley. For one, it’s almost entirely uncharted, so you need to be prepared for anything! Next, and most importantly, it can be darker than even a moonless night, so you’ll need a light source.” At that he pauses. “I’ll be planted! It looks like the advance team took the last of the lambance rigs! You’ll need to get by on whatever natural light there is for now.

“Well, I must return to my duties,” Al Grim says after he’s certain you have everything else you need. “Perhaps I’ll see you down there! Good luck!”

You may immediately proceed to the travel phase and travel to the Chimney (even if there are ready cards with the Obstacle keyword in play). If you do, build the path deck using the Ancient Ruins terrain set. If you choose to travel in this way, discard the current challenge card, and do not resolve the remainder of this test.

After traveling, add to the location equal to the number of Rangers.

If you choose not to travel, discard the Arcology Threshold and resolve the remainder of the test as normal.